By slowing the game, you have more time to interpret what is happening and then execute your actions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.Īdjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill. Practice Area: You can practice freely without opponents or time pressures. Information is provided in a timely manner, with appropriate level of detail.
Tutorials: There are helpful tutorials and instructions on how to play.
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 6 accessibility features for Getting Started in Heavy Rain which deal with what support is offered to get started with the game. Either way, there are motion controls that are a part of the gameplay but, where the Move edition gives you the choice of using either the regular controller or the Move controllers, the standard edition does not. With the Move Edition, you can use the Move controllers instead of using a regular Playstation 3 controller. There is a section in the game where you need to remember the colour of the clothing of a character, which is important to note for people or those who struggle with memory recall. The text in the game, including subtitles, is relatively large and is white with a black outline, ensuring it is relatively clear. Throughout the game, interactive objects are clearly highlighted with a glowing white outline, and buttons and actions that are required are overlaid over the gameplay similarly. There are three different difficulty levels that can be selected from the settings menu, and on the lowest difficulty, the reaction time for timed button presses is increased and the number of buttons in sequences and the number of simultaneous button presses are both greatly decreased.